Monday, March 2, 2009

Educational Gaming Open Letter (EXTRA CREDIT)

******EXTRA CREDIT*********



To Whom It May Concern:

As the world moves into the ninth year of the twenty-first century, it has evolved into a high tech reality with little limits on the virtual world. Gamers are now able to enter virtual reality through the WII gaming system, three-dimensional graphics and realistic simulations. All improving manual dexterity of the gamer along with coordination, computer literacy and physical activity. Children play these games actively with attentiveness and comprehension. Admit it. Your five-year-old child probably works the computer with more ease and comfort than you do. Children take better to gaming than most adults do. However, these young gamers can work through a difficult puzzle in an hour better than they can work through math homework in the same amount of time. Games involve physical, hands-on interaction to work through difficult scenarios; however, math is the same as it was forty years ago. Paper, pencil, brain. As the world evolves into a technology-based world with more sophisticated televisions, gaming consuls, automobiles, and music players, shouldn’t schooling evolve as well?

Education should employ video games and technology to teach kids basic skills like math, reading and writing. Children learn what they live and gaming provides life experiences that a piece of paper and a mechanical pencil could never provide. It improves function and stimulation of both sides of the brain as children learn to solve puzzles or attentively scan for “bad guys” throughout the screen. They enjoy themselves. Put plain and simply. How many times have you argued with your child to complete their English homework? Compare that to the number of times that you have argued with your child to complete the final stages of their video game. Point: Children are eager to play video games. In addition, children are inherently rewarded in each stage of the video game from gaining life “points” to being able to buy their Nintendog a new collar. Video games are rewarding and encourage use of visual and motor skills that are crucial to child development.

Schools should encourage educational games for children at home to develop important skills that could improve on their functions as a student and as a young person. Teachers and school should help parents develop a gaming plan that restricts times but encourages game play that promotes positivity and productiveness. Also, teachers should work alongside gaming developers to increase the gaming experience for their students and to provide intelligible input. It puts both the student and the teacher in control of the education.

All around, as gaming develops for leisure purposes, gaming should also develop as an educational resource for children. It improves their function as a student and as a growing child. If children are pleased and rewarded during learning, they will remember the interaction and experience better. In turn, students will become more knowledgeable and successful in their career as students. Hopefully, a positive educational experience will leave them with a positive outlook on their future. Gaming will give them exceptional resources, developmental and motor skills that could affect their future.

Sincerely,

Rebecca Robinson

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